![]() ![]() The writing is good though and the game looks and sounds appropriately Wild West. But then again, since you're playing isolated scenarios this isn't really needed I suppose. ![]() What I do miss a bit is a leveling process. During your travels you gather cards, which you can combine in your inventory for bonuses. Some are shops, some are battles and some are quest related locations. The world maps are loaded with locations of various kinds. There is no need for inventory management during them, and you will be focused on either killing enemies or using and looting items on the map. There is no direct looting either, so the battles are just battles. But because it is not one large campaign, the RPG part of the game suffers a bit. As you would expect, the combat is cover-based and there is a large variety of abilities and weapons for you to use. And the game play is pretty good I thought. But you also get to play a mad scientistst and other peculiar people. You get to play settlers trying to protect their families from bandits and other staple western scenarios. But instead of that meticulous tactical western game, Hard West is a less demanding collection of unconnected wild west scenarios, all of them appropriately Oregon Trail-y dark and dismal. But instead of that meticulous tactical western game, Hard West is I was hoping for something a bit more like the old board game, Gunslinger. I was hoping for something a bit more like the old board game, Gunslinger.
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