![]() Overall the tooltip system needs a little bit more polish. I found myself dropping what I was doing to check the civilopedia quite a bit. I also wish the interface was a bit more obvious about what kind of adjancy bonuses I would get. It's totally fine all the way through the classical period, but it gets rater tedious now that I'm 300 turns in. The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be tweaked or possibly revamped. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features. The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be This one lived up to the hype! This is by far the most robust Civ game St launch. This one lived up to the hype! This is by far the most robust Civ game St launch. Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. Issues so far are mostly concerning some performance optimizations needed, ui As a first release Civ VI is superior to its previous three releases' launches. As a first release Civ VI is superior to its previous three releases' launches.
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